Thursday, February 27, 2014

News Flash!

Due to popular demand: The Pandora Experiment is being renamed ... The Paradigm Experiment.

Monday, February 24, 2014

SSS Particle Tests

OMG! Major News Flash...

Due to popular demand, the XteC and the Twintail have been switched!!

The former Twintail is now the XteC Stealth Fighter and the former XteC is now the the Generic Stealth Fighter.

The new XteC Stealth Fighter (formerly Twintail)

Original Concept (by Anthony)

*** Recent updates will be present in Demo 008.

New Enemies!

New enemies and the 1st of 3 animated introductions; which will be available in the next demo.

Galaxy Fighter

Generic Stealth Fighter

Saturday, February 22, 2014

Demo 007 is up and it kicks ass...well sort of.

I now have a working radar system that can track multiple targets (however, it flickers a little)

My missiles are awesome, I may have to tone them down though.

The info menu works.

The game loads directly into full screen.

And last but not least...

The player can finally choose between the three fighters!!!!

Currently, I am working on a cool intro screen. It's something like what you expect to see during the beginning credits of a cool movie.

Next I'll be working on more weapons, enemies, and the remaining AI.

Tuesday, February 18, 2014

Demo 006 Includes Radar!!!

Our radar works!!!

For only one enemy at the moment... :)

I am currently working on an array that will load and scan all enemies with the radar module.

Monday, February 17, 2014

Name Change!

I changed the name of the game from 'The Pandora Incident' to 'The Pandora Experiment' so there would be no preconceived relationship between this game and any fan made fictional drama or the stories their writers choose to imitate.

Tuesday, February 11, 2014

Thursday, February 6, 2014

Demo coming soon!!!

I have some of the enemies done....

Right now, I am working on the HUD and ammo.

I will do the start menu, next.

Then, player and enemy health.

Finally, I will post a demo.

Monday, February 3, 2014

A side scrolling and top down shooter

I have overcome many GMStudio hurdles and learned many things about GML. Fortunately I have a bkg in code with OOP in C++. There is not much difference.

I am now working on my first game.