Laser Geo
After finishing a reuseable Application Shelf (back end) and a centralized Application Core (front end), I fully integrated a PCO (Player Controlled Object) system, a basic AI design, an upgraded inventory system, a PCO ability upgrade system, and a procedural engine with 61 options.
61 options might sound like a lot but my procedural engine covers everything from room layouts, level design, monster spawns, and town locations and layouts to weather patterns, NPC backgrounds, change-able story elements, procedural quests and random sprite designs.
Currently, I am finishing a complex reusable menu system (shown in the video) that relies upon a multi-purpose data pipeline.
C++ is my primary language, but soon, I will be adding Python & R to my bag of tricks.