Tuesday, January 30, 2024

Current Engine 2021 - 2024

Laser Geo

After finishing a reuseable Application Shelf (back end) and a centralized Application Core (front end), I fully integrated a PCO (Player Controlled Object) system, a basic AI design, an upgraded inventory system, a PCO ability upgrade system, and a procedural engine with 61 options.

61 options might sound like a lot but my procedural engine covers everything from room layouts, level design, monster spawns, and town locations and layouts to weather patterns, NPC backgrounds, change-able story elements, procedural quests and random sprite designs.

Currently, I am finishing a complex reusable menu system (shown in the video) that relies upon a multi-purpose data pipeline.

C++ is my primary language, but soon, I will be adding Python & R to my bag of tricks.

Previous Engine Demos (2014 - 2020)

The Paradigm Experiment



The Paradigm Experiment 2.0


Geo Shooter



Pages of Destiny

Due to a technical malfunction, there is a brief pause in the video :/